League copied Dota, but Dota copied Aeon of Strife, and it's really the same thing, so the genre can be called AoS-like amirite :^) Let's have a short rundown on what AoS was. In 2003, the editor was used by Warcraft III player Eul to create the first version of DotA, which was based on the scenario "Aeon of Strife" from the RTS game StarCraft. DotA was created by a player named Eul in 2003. The two teams' ancients are heavily guarded structures at opposing corners of the map. Defense of the Ancients (DotA) is a custom scenario for Warcraft III, based on the "Aeon of Strife" map for StarCraft.The objective of the scenario is to destroy the opponents' "Ancient". The objective of the scenario is to destroy the opponents' "Ancient". In the early days of Starcraft, there was a UMS (Use Map Settings) map called Aeon of Strife (AoS) made by a modder called Aeon64 that featured a cooperative game with four heroes facing off against endless waves of computer-controlled creeps in four lanes. Joined: Jun 5, 2018 Messages: 7. DotA is shorthand for Defense of the Ancients, which was an extremly popular player-created map for WarCraft III.It was based upon the (also popular) Aeon of Strife series of maps for StarCraft. Blizzard’s StarCraft had the first true MOBA in Aeon of Strife, a custom map where players sent a stream of units at an enemy player on the other side of the map in order to destroy their base. On July 3rd, 2002, the RTS game Warcraft III was released for the Microsoft Windows operating system and included a "world editor" allowing players to create custom maps for multiplayer games (shown below, left). Defense of the Ancients was made by Kyle Sommer, AKA Eul (short for Eulogy) created the map at some point between July of 2002 and March of 2003. Part I – From Aeon to Strife to 6.27 . This inspired a similar custom map for WarCraft 3 called Defense of the Ancients. HISTORY OF DOTA . Resources: 0. Afterwards, since that player was no longer supporting the map, another played named Steve "Guinsoo" Feak picked up the torch with a modified … A Starcraft map that is the precursor to DOTA (defense of the ancients) maps. It is still referred to by Eul himself as an AoS map, although a user named Karukef apparently created Valley of Dissent off of Aeon of Strife and VoD was the actual basis for Defense of the Ancients. Hello!, I'm a random 15-16 years old newb. Defense of the Ancients(shorted to DotA) is a custom map for Warcraft III, based on the "Aeon of Strife" map for StarCraft. It is still referred to by Eul himself as an AoS map, although a user named Karukef apparently created Valley of Dissent off of Aeon of Strife and VoD was the actual basis for Defense of the Ancients. DotA Allstars started out as an offshoot of a similar mod called Aeon of Strife —which was made in the StarCraft map editor by a user named Aeon64. Tags: aos; dota; factory; idea; idea factory; map; map development; moba; new member idea; DropTheGhouls. Defense of the Ancients was made by Kyle Sommer, AKA Eul (short for Eulogy) created the map at some point between July of 2002 and March of 2003. 1 3v3. The two teams' ancients are heavily guarded structures at opposing corners of the map. Resources: 0. Many of the concepts from Aeon of Strife , including the three lanes and having players control only one hero for the duration of each game, were adopted for DotA. To understand the history of DotA, one must begin from Starcraft. History. [Aeon of Strife] Suggestions for a Dota/AoS Map. Discussion in 'Idea Factory' started by DropTheGhouls, Jun 5, 2018. Starcraft only supported up to 8 players to a game, and one player is the computer who builds creeps, so …
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